Zynga Zombies do Vegas: A Cityville Review

For months I’ve been bunkered down here with my laptop and a shotgun, blasting any zombies that stumble through the door and declining wave after wave of Facebook invitiations. But finally, my guard slipped and I got bit; I’ve started playing Cityville. To set context, of course my true love is online strategy games, but I have to confess I was having an affair with Playdom’s Social City for several months before I grew bored of her. I also dabbled in Farmville, just to see what all the fuss was about. With that said, here are my thoughts on Zynga’s latest offer.

zynga cityville slick facebook game

Cityville is the love child between Farmville and a Slot Machine, hopped up on gamma radiation. All over Oliver-Ville buildings are spitting out coins and stars; hearts and lighting bolts are falling from the sky; meters are overflowing. As embarassing as it is for this “hardcore gamer” to admit, it is immensely satisfying to click on shiny things and fill up bars. In that sense the game is very slick and well polished, with a style that probably appeals to a lot of “casual” gamers. Regardless of what you think of the gameplay, Cityville is a slick flash game and Zynga definitely knows how to package something.

Of course the game spreads like a zombie-infection, because it’s designed so that you NEED to get help from your friends in order to progress. Unfortunately, this is still done in a very shallow fashion, with more emphasis on quantity over quality interactions. One of the features I was looking forward to was being able to “Staff” your Community Buildings with your Ctiyville friends. For example, to finish the Police HQ you need to find five friends to work there. I had thought this would be the start of some sort of meaningful gaming relationship, but apparently “working at my Police HQ” just means accepting my initial invitation, and that’s the end of it. I believe I have the same friends working at my Town Hall, Police HQ, and hospital. Lietuenant Joe Mayor, PhD. Further, once I fill all the vacancies, the building is considered “done” and I can no longer see who’se working there. That part of the game is over.

As I’m writing this review, I realize that my carrots are probably withering away. As in Zynga’s previous games, if you don’t click on something soon enough, it dies. I love being punished for NOT playing a game. Is this supposed to teach me responsibility? ‘Features’ like these are all over the game with Zynga’s very aggressive monetization scheme, but they make the game seem more like a commercial than an actual game. The problem becomes that most of what you’re able to buy is the chance to click on more shiney things, and I guess it’s up to each player to decide how much that’s worth.

zynga cityville building a city

One thing that Cityville excels at is letting me create and design my own city. In games like Travian and Ikariam, you are only given a couple dozen buildings and a couple dozen slots, which doesn’t really offer much in terms of customization. In Cityville, though, just like Farmville and Social city, you can put the roads wherever you want, put the buildings wherever you want, and decorate with parks, animals, and white picket fences. In that sense it’s a lot like playing with blocks or Leggos. Except that every ten minutes or so you need to drop in a quarter or ask your friends if you can keep playing.

zynga cityville get more energy

Overall, the game definitely fulfills that need for a creative outlet, and the bells and whistles make it a very enjoyable experience. However, those searching to engage higher brain function or looking for a game that takes proper advantage of Facebook’s social platform will be a little disappointed. At the same time, Cityville, along with other similar casual games, does a brilliant job of reaching people who previously weren’t gamers at all, and maybe this will be the first step on their journey.

Cheers,
Oliver

Lord of Ages on Facebook


At long last, the premier online strategy game, Lord of Ages, has graced Facebook with its presence! Recently I was purusing Facebook when I saw this ad: “15 Build at Same Time; Click here to enjoy fastest growth!” Finally, a game that addresses the ranks of Travian players who are sitting around with enough resources to upgrade 15 of their structures, but are unable to do so. Surely the best online strategy game is obviously the one that lets you build the most at same time, so I quickly clicked to find out what this epic game was.

The next screen that greeted me brought a smile to my face. While some players might scoff at the idea of recommending a game to all of their friends before actually playing it, since I recognized this as Lord of Ages I knew it was something all my facebook friends would appreciate. Especially the game’s unique take on English.

My excitement was growing and now it was time to choose my image. What face shall I show to my enemies? How about Eomer? I bet New Line Cinema and Tolkein himself were thrilled at the chance to donate their work to such a great game.

Finally I had to chose which Nation I would join. I was really looking forward to lording over my new kingdom, but unfortunately each Nation I chose returned “Error: 1025005″. Alas, I guess I am not worthy enough to behold the majesty of Lord of Ages on Facebook.

Cheers,
Oliver

Civ News 2011

2011 greets us with some more news from Civilization. First, is that the Civilziation Facebook game, now called Civ World, is entering Closed Alpha today. If you’re interested in getting in on the Alpha, definitely check out the facebook page.

It will be really interesting to see how Civ World adpots the classic Civlization Turn-based strategy to the Facebook platform. I’m hoping, really hoping, that they don’t follow the formula of City of Wonder or City Ville, where you finish construction projects by having your friends click on them. Lord knows USSR would have won the Cold War if more of Stalin’s friends had signed up for Facebook. However, this seeems promising “in Civ World you will be joining your friends to form nations, which will compete with other player-nations to rule the world”. So at least we know that there’s actually competition. That’s a good sign.

You can also read more on Inside Social Games.

In other Civ-related news, Jon Shafer, lead designer for Civilization V, has left Firaxis. Gamasutra has an interview that’s worth a read.

Cheers,
Oliver

Upcoming Week

Just wanted to give a quick post to say I’ve started checking out a new Facebook game, Glory of Rome. Of course, I still need to put my thoughts together about Trade Nations and Clash of Kingdoms, not to mention an interview with Aloriah coming up this week! The world of Online Strategy games is keeping me on my toes!

Land and Legends Review

Game Site: Land and Legends on Facebook
Game Developer: One-Up Inc / AQ Interactive
Rating: Play it

Lands and Legends is a Facebook OSG that captures a similar feel as Travian, providing clean, simple OSG gameplay to the Facebook community.

In terms of Gameplay, Land and Legends is a lot like Travian, but definitely in a good way. For an OSG, it’s relatively simple and the graphics are cute, making it easy to get into. As with Travian. there’s a very nice help page that explains game concepts and provides information about each structure. Also, unlike some of the Evony clones, it barely uses any of my CPU. Each city starts with a number of Forests, Croplands, etc., and you’ll have to build Sawmills, Cropfields, etc., adjacent to them to harvest resources. You’ll also build warehouses, barracks, a research center, etc.

As for combat, there are four main troop types (Swordsmen, Spearman, Archer, and Cavalry), each of which have a specific weakness against a different type, creating a pretty solid Rock-Paper-Scissors system. For example, Cavalry are weak against Speakmen, but strong against Archers. Each unit can also has an advanced version that can be researched, and each troop type can have its offense and defense improved in the armory and blacksmith.

One of the game’s unique features is its hero system, which takes the form of a Collectable Card Game. You’ll draw random cards of historic figures that you can use both as a “Hero” to help on the battlefield and as a “Governor” to improve your city. The governor system, although Land and Legends is not the first to impliment it, is a nice addition as it allows heros to be ued for more than warfare.

Lands and Legends has a unique map system as well. Your empire will slowly acquire Fame, which allows you to conquer more territories, but you can only claim territories adjacent to ones you already own. This provides a nice ooporunity for strategy, as you can actually see your enemies expanding their borders on the map.

One thing I really appreciate about the game is that it doesn’t fall into the usual Facebook traps. It doesn’t spam me every five minutes about posting nonsense on my wall or require me to have a certain number of friends before I can make progress in the game.

The game’s main downside right now is the lack of community. As far as I can tell there isn’t a single active player within 20 spaces of me. With a genre that RELIES on player interaction, it’s hard to get involved when it seems you’re all alone in the world. I can’t help but wonder if there’s a relationship between the lack of annoying “Share With Your Friends!” pop-ups and the lack of players…

Cheers,
Oliver

Rock Age Review

Ingle Games is fearless. After Playdom, a developer with a rather solid reputation and a fair amount of experience using Faecbook as a game platform, released a Facebook OSG using the Evony base code, most companies might hesitate before doing the exact same thing. Ingle Games, however, stayed the course, and thus Rock Age was born.

Unlike a lot of the copy-cats out there, Ingle Games made its own creative change to the game, by ripping off Farmville and including it as part of their game. To some, it may seem like this is a horrible idea. The inclusion of the Farmville mechanic (planting seeds, harvesting crops, then selling them) as an additional way to gain resources for your city and armies is merely a tedious chore to anyone who enjoys OSG’s, and in no way improves the game. But this is a short-sighted critique. What Ingle Games has done is taken the first step to creating the Every-Game.

Have you ever been playing Farmville and suddenly wished you were playing Bejeweled instead, but also didn’t want to stop playing Farmville? This is a problem that has plagued gamers for years and finally there is a solution in sight. Rock Age is currently in Alpha; hopefully by the time we reach Beta they will replace the standard OSG warfare and instead send your troops on “jobs”, such as pulling a Heist in an enemy’s city. Of course, each job requires that your troops have enough energy, which replinishes every 5 minutes, and the necessary equipment, which you’ll construct at your Blacksmith by lining up shiney jewels that fall from the sky. You’ll also gain research points directly by posting on your friends’ walls telling them how awesome the game is. Rock Age is keeping some of the core OSG mechanics though, in the form of an end game. Once the official release lands players can claim victory by being in the alliance that purchases the “Win Game” item, available for 1,000,000 Facebook Credits.

Game Site: Rock Age on Facebook
Game Developer: Ingle Games Ltd
Rating: Don’t Waste Your Time

Verdonia Review

Game Site: Verdonia on Facebook
Game Developer: Playdom
Rating: Don’t Waste Your Time

When I saw that Playdom had made an OSG for Facebook, I was quite excited. I’ve thoroughly enjoyed Social City for the last couple months, and they have a few other well-polished games, so I was expecting good things. Alas, I was rather disappointed when an old nemisis reared its head.

Verdonia is Evony for Facebook. Understand that this is not a metaphor. Granted, the graphics are original and relatively well done, but it’s clearly taken from the same base code, has the same buildings, the same units, etc. Playdom has made a few changes aside from the graphics, which I’ll go over, but overall these have just made a mediocre game worse.

Perhaps the best change Playdom has made to the game is the adoption of Lord of Ultima’s Castle system, in the form of the Chancery. Basically, you do not have access to the world map until you build a Chancery. This means you cannot attack other players, nor can they attack you. This lets each player decide when he’s ready to enter the usually aggressive PVP side of the game, if ever. Until then, you can still use your military and sharpen your teeth by attacking the NPC controlled areas in your Kingdom (which each player has a unique instance of), which may be enough for some players.

Aside from this, I consider most of the other changes a step in the wrong direction. Verdonia embraces what usually passes for social interaction in a Facebook game (the sending of gifts back and forth), which is just rediculous in an OSG. That’s what the Marketplace (trade) and the March Site (troops) should be for. So instead of having players interact in meaningful ways that you would expect in an online strategy game, you are hit with a pop up window every five minutes or so detailing this out-of-game experience where you can conjure up resources for you and your allies out of thin air by posting on your Facebook wall.

Further, the price you pay for these interruptions? Verdonia uses 33% of my CPU when idle. Granted, I get a couple cool animations like smoke billowing from my academy, or a flock of birds that flies by every few minutes, but is that really worth it? This is a browser-based game afterall. When idle, Facebook, Ikariam, and Travian combined use less than 1% of my processor.

Probably more than disliking the game I’m simply disappointed in Playdom. Bringing OSG’s to Facebook is a great idea (since there are only a few so far), but if you’re just going to copy another game, why not copy a good one? Of course I understand it’s a business decision. The Evony code is clearly for sale, and all Playdom had to do was integrate it with their proven Facebook framework, draw a few pictures, and call it a day. On the plus side, hopefully the game will introduce some of Facebook’s “casual gamers” and leave them craving some deeper gameplay.

Cheers,
Oliver

close

Website Reference - Business Collective - Publication Sharing - Business Log - Sitemap