Last War is the first attempt at a freemium game by Gamevil deviating from their successful retro action RPG style of games. I struggle a bit to really classify this style of game, but lets call it a hardcore menu-based World War II tactical game.
Those who played iMobsters or MafiaWars will immediately recognize this type of gameplay. Players configure and train troops, perform missions to grind up levels and resources, so that they can turn around and do it all over again building more and training more. Alliances and diplomacy are in real time and players have the ability to blacklist other players as enemies. Players are either Axis or Allies and can configure friend’s lists using player codes. Sounds fun…not really.
Gameplay is endless navigation through a multitude of menus tapping “Do It”. The initial walkthrough is done by a busty blonde who conveys the bare minimum, but much is left unexplained. Last War is bare of any action other than resource management, and heavy on confusion. While the gameplay becomes very flat and stale quick
Last War seemed to have no purpose or end goal. Upgrading your commanders and depots while completing the text based missions all the while tapping that button. Don’t let me discourage you though if that’s your type of game. Its free in the app stores so feel free to try it out yourself.