Whether you’re a newcomer or a seasoned veteran, Game of War cleverly manages to attack you with decision making challenges which require some thought and effort to overcome. While some of them occur from the sheer vastness of the game and the diversity of possible gameplay styles, others arise from the partial information intentionally placed for you, the player, to explore.
Since you made it this far, I’ll try to shed some light on some of the most frequent hidden mechanisms in the game, hopefully helping you by backing your decision making process with some solid gameplay facts. Shall we start?
1. Starting a new account – The 10X “hidden” quests
You have a couple farms, some hospitals, some quarries… Do you happen to have more than 10 of any of them? When you build 10 of either of the following structures: Farm, Quarry, Mine, Lumber Camp, Hospital, Villa and Barracks, you receive a generous XP and Resources reward, which increases your power very fast early in the game. 7 building mean 7 different quests, which can bump you to nearly 100,000 Power in about 1 hour of game time – quite neat isn’t it? However, it will require building and demolishing buildings a few times – some advance planning would be a good idea. Also, make sure to activate your VIP in advance, and max your Gymnos before you start – so you reap the most out of the XP bonuses.
2. Resource Buildings: Rule of Thumb
You have 25 outer tiles – seems like a lot doesn’t it? With 4 resource buildings (not including the gold mine, which I never use) and a steadily growing demand for food, it gets harder and harder to figure out what to build. Most players will build about 12 farms, to keep up with their unit upkeep, and an even spread between the rest. That’s a good beginners’ setup. However, for active players, resource collection from the map is also very significant. The game is designed so that the resource capacity (the maximal amount of resources you can have before your buildings stop producing them) always lays slightly below the amount you need to upgrade your core buildings.
So what can you do? Some players choose the “specialize in one” resource strategy (in addition to food). If you focus on Wood for example and go 12 Farms, 8 lumber camps, and 2-3 quarries and mines – your wood cap will be high, and you’ll need to make up for ore and stone by collecting from the map.
Others go by “neglect one” strategy, i.e. 12 farms, 6 quarries, 6 lumber camps and only one ore mine. With this you have to constantly scout for ore, but rarely ever need to collect the rest from the map. “Specialize in One” and “Neglect one” are advantageous over the even spread, but on the flip side leave you more vulnerable to occasional shortages which are sometimes introduced in the game. Choose wisely!
3. Resource collection and crafting materials – game “secrets”!
As an active player I collect from tiles as much as I can. Occasionally a tile would also provide you with a basic crafting material. Materials collection is not entirely random – use these combinations to improve your chances:
- Archers on Food Farms – Hide, Parchment, String
- Infantry on Logging Camps – Feather, Leather, Timber
- Siege on Ore Mines – Glass, Metal, Plating
- Cavalry on Stone Quarries – Cloth, Jewelry, Marble
- For general resource collection, speed and carrying capacity are inversed:
- Cavalry are the Fastest with lowest load capacity.
- Ranged are slower than cavalry but have better load capacity.
- Infantry are second slowest and second smallest capacity,
- and Siege are slowest with the highest load capacity.
In general, lower tier units carry less, and move faster. However, their load:cost ratio is higher, making them more effective as carriers for beginners. If you’re only starting to build your army start with a few thousand cheap T1s to gather for you. When your quota is filled sacrifice them to replace with better units.
Will these principles alone win you the game? Probably not – but if you use them wisely you’ll be able to improve faster and at a constant rate, craft better materials, and face fewer resource shortages. Plan carefully – and make sure your decisions actually reflect the strategy you’re trying to act upon. And remember, Oliver’s got your back.