OSG1

EnuaOnline Review

Game Site: www.enuaonline.com
Game Developer: Enuaonline
Rating: Worth Checking Out

EnuaOnline is an Italian-based OSG that introduces some game mechanics I have long been waiting for, by allowing players to design and build a city that actually affects combat.

Enua is a lot more like a typical RTS than an OSG. Just like WarCraft or Command and Conquer, your troops actually move around on the world map and inside your cities. This allows for a lot more strategic control than your standard OSG. You can keep your archers and healers in the back, flank enemies, set up ranks, etc. This video is a good demonstration:

[youtube=http://www.youtube.com/watch?v=pf_3FeSs4u0&hl=en_US&fs=1&]

The additional level of control, however, adds some major gameplay problems. Since your troops rely on player input to move around and fight, they are essentially sitting ducks when you’re not logged in to the game. You can build towers, which do automatically fire-back at any nearby enemies, but that just begs the question: if the developers have already programmed towers that automatcally fire back, why not just add this functionality to troops? Hopefully this will be addressed before the game finishes beta.

The city-building aspect is also a lot different. There are very few structures to build and they never need upgrading. City-building mostly involves constructing lots of defensive towers and stockades. The wall-building is definitely a great new game element, the loss of the rest of the city-building is unfortunate, especially since there’s such potential. As every city has a unique spot on the world map, it would be far more interesting if this produced different terrain for the city. For example, my city it built on a coast; ideally the top of my city view would show the ocean and the possibility to build harbors or something.

The monetization strategy is also a little different. There are many features (advanced units and buildings) that can only be accessed after paying a good deal of in-game currency. Personally this doesn’t seem like a smart decision, since it asks the players to make such a large investment in a game before experiencing the full range of gameplay.

All in all, the game has some excellent new gameplay elements but also compromises a lot that we’ve come to expect from the genre. Hopefully as the game continues to develop they will shore up some of the missing aspects, making EnuaOnline one of the strongest OSG’s out there.

5 CommentsLeave a comment

  • I love the concept of utilizing troop positions and fully customizable walls and whatnot, but one of the major selling points of OSGs and browser based games is that you don’t constantly have to be micromanaging and you can leave the game off for a few hours without fear of your town getting destroyed. They’re the first people to try it, so there’s obviously some kinks to be worked out, but hopefully this catches on!

  • “Since your troops rely on player input to move around and fight, they are essentially sitting ducks when you’re not logged in to the game.” That’s not good….

  • Your troops do fight back when you are offline, but they don’t move during the engagement. This means if you left your troops spread out on the map they are easy pickings.

    2 other things to note, when you attack another town whose player is offline, the computer cast some sort of offense spell constantly at your attacking troops.

    And the last thing, the devs know your troops are sitting ducks when you are offline, with is why the tutorial recommend you garrison them in the appropriate buildings when you are offline.

  • This game focuses more about battle strategy which is I expected unlike the other strategy games out there that involves endless building constructions and etc…

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