Supremacy 1914 Review

Game Site: www.supremacy1914.com
Developer: Bytro Labs

Supremacy 1914 is an interesting game that, though it is certainly an online strategy game, breaks many of the molds we take for granted in OSG’s.

As a World War 1 simulation, each player starts in control of a real-world nation. At the very beginning of the game you have a whole nation, divided into a number of provinces, each with its own production, buildings, and military units already set up.

The resource are very different than your typical OSG. Each province produces a certain resource amount per day, and will for the entire game. There is no way to increase the amount of resources you produce, except to conquer an enemy province. Further, at the start of the game your nation is already consuming more of some resources than you produce and you have to start trading right off the bat.

There isn’t much in the way of buildings (only 10 possible buildings), but the game is also much shorter than Travian or Ikariam, lasting only a month or so. Combat also seems to be relatively simple, but the biggest downside is the lack of combat reports. I launched an attack on another country’s province, and when I came back both our troops were occupying the province, though we each had lost a few troops. It would be extremely helpful if there was a report that explained what had happened and what the next step was, and perhaps listed all armies currently in motion.

One of the cool thing about the province-system is that you never know where an enemy is going to attack. For example, in Travian you have all your troops in your city, and there’s nothing you can really do in terms of formations. All your troops will always fight in the battle the same way. In Supremacy, my country (I was assigned Germany) was divided into provinces which bordered different countries. So, I could put more of my military on my western border, since I was more likely to be attacked by France or Britain than by Austria. Theoretically though, Britain could have pulled off an interesting strategy move and station in the Netherlands then come in through the North.

It seems the main stats that affect an army’s strength are Morale and Mobilization, which is very similar to old table-top war games. I feel the main selling-point of Supremacy 1914 is it takes the same feel of those games but play them online. I would definitely suggest the game to history buffs and anyone who really enjoy these World War Simulations, but wouldn’t reccommend it to the casual OSG player.

3 CommentsLeave a comment

  • Im really enjoying this game.
    like all free games it attracts more younger gamers that complain about the speed but experienced gamers in this genre can appreciate this game for all of its excellent qualities. It does have some balance problems with ” Goldmark ” premium but this is not unlike any other free to play browser game with a premium payment option.
    The community also is very good and of mixed ages and location, the management of the community is sadly awful with volunteer staff on ”front line” customer service duty and really stinking it up – so chat and forums to be avoided.
    the game is being updated and clearly progressed by an active development team.

    Join it now to try out the new Armoured cars added to the arsenal of world nations.

    gratz to supremacy 1914 on 1,000,000 members

    • Thanks for the comment! I agree, the game definitely seems tuned to older gamers and those who grew up with World War II board games. I fondly remember long nights playing Axis and Allies as a child. I haven’t looked at the game in almost a year now. It will be interesting to see what changes have been made.

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